There was a forum topic a few years back about sonar and related applications and it has gone quiet. I am looking to start a educational design project for pre-engineering students to solve low-visibility operation of a 2.8. Has anyone done anything lately in this area beyond adding more light?
We have added examples to the platform for integrating with three.js to write shaders that run on the GPU to do realtime image processing. In theory, these functions for haze removal would help with underwater imagery in general: https://github.com/sjtrny/Dark-Channel-Haze-Removal
Thanks Brian… has anyone had success with this?
Well, that algorithm appears to work in the demos, and we have a sample doing gpu shaders to do realtime edge detection… but to my knowledge nobody has merges these yet.